GOLDEN RULE

First and foremost this tournament is set up as a SOCIAL Kickball experience to raise money for a great cause. We do have officials; however, we expect individuals to respect the events’ culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave. Bridges to Independence and DC Fray want everyone to have fun and be social while enjoying a great sport. USS will do whatever they can to make sure all players are having fun.

Teams

  • Each Team must consist of a minimum of 10 Players and a maximum of 15 Players.
  • Each Team may have a maximum of 11 players on the field.
    • Teams are expected to field a minimum of 3 men and 3 women in the field while on defense. If a Team is only able to field 2 men/women in the field, that Team may only field a maximum of 6 of the opposite gender.
    • Teams who do not meet the minimum team requirements will be given 10 minutes to assemble the necessary roster. As soon as both teams have the expected minimum, per the eligibility guidelines, the game will start. Failure to meet the team requirement within 10 minutes will result in a forfeit.
  • Teams must designate a Captain and Co-Captain prior to the start of the game. These are the only Team members allowed to discuss calls / directly interact with the refs over any disputes. NO PLAYER, including the Captain and Co-Captain may verbally abuse or argue in an unsportsmanlike manner to any Referee. Such action is grounds for immediate ejection and possible suspension or expulsion from the Tournament if the Tournament Board deems it appropriate.
  • Captains must submit their kicking order to the head ref before games begin. Once a game has started, the lineup cannot be changed except for injury or illness. Eligible Players may be added to the end of the kicking lineup if arriving to the game late.
  • Any use of ineligible players will result in a Team forfeit.
  • If a player kicks out of roster order that player is out.

The Field

1. The field will consist of a diamond of equal sides, with bases being placed 60 ft. apart.

2. The pitching strip will be placed in the center of the diamond directly in line with 1st-3rd base and home-2nd base, or 42.42 ft.

3. To prevent collisions, there will be a double base at 1st base with 1 base being in fair territory and 1 base being in foul territory. The base in fair territory is for the fielder and runner already on 1st base. The base in foul territory is for the kicker to run to.

4. Alcohol is not permitted on or near the field. Any player bringing alcohol to the field will face severe penalties up to and including suspension or expulsion from the Division. In addition, the player’s team will immediately forfeit that week’s game(s). This violation may also result in a team facing suspension or expulsion from the Division if the Host or DC Fray staff deems it appropriate.

Equipment

1. All equipment will be provided by DC Fray and will consist of bases, cones, 10′ playground balls, pumps, field measurement aid, score sheets, and a strike/ball counter.

2. All Player participants must wear the official tournament shirt in order to play.

3. Any Player names or nicknames being placed on the jerseys may not be obscene or overtly sexual, nor may they contain any offensive language–If you are unsure, pick another nickname.

A. Should a player be found to be in violation of the equipment guidelines they will be subject to suspension and/or possible expulsion from the league.

4. Metal cleats are not allowed.

5. Players may wear any protective gear as deemed acceptable by the Head Referee.

Player Eligibility & Participation

1. All Players must have current adequate health insurance.

2. All Players must be properly registered on a team within the Division for which they are playing, and may only play for the team they are registered for unless subbing for another team per the eligibility guidelines.

3. All Players must agree to the DC Fray Liability Waiver as described in the DC Fray Terms and Conditions section of Player Registration.

Games

  1. For Round Robin Play – Games will consist of 5 innings or 45 minutes from the scheduled start time, whichever comes first, and 3 outs per inning for each team’s kicking order.
  2. Quarter-final, Semi-final and Championship Round Tournament games will play a full 6 innings, and will continue until a winner is decided. However Quarter and Semi-final games that reach the time-limit of 60 minutes will be decided by a coin toss.
  3. The innings beyond regulation will start with a runner on second base at the beginning of each extra inning. The runner shall be the last kicker of the previous inning.
  4. To speed up extra innings each kicker will receive one roll. A foul ball will result in an out and a ball will result in a walk.
  5. Games will not be postponed due to rain unless the fields are closed or deemed unplayable by the Game Referee and/or Tournament Official. If lightning is visible, Games will be immediately postponed, and all Players must clear the field.
  6. Home and Away teams will be scheduled ahead of time by Rock/Paper/Scissors, in later rounds it will be determined for seed order. The Home team shall be in the field first.
  7. Forfeited games shall have the final score recorded as 6-0.

Officiating

  1. DC Fray will will provide one Head Referee for each Tournament Game.
  2. Issuing ejections for unsportsmanlike behavior is at the discretion of the Head Referee or Commissioner.
  3. Teams shall designate 1 person to keep a score sheet to record game stats. This sheet will be turned in to the Head Referee or Tournament Referee upon completion of the game.

Outs

  1. A count of 3 Strikes.
  2. A count of 3 Fouls for players 13 and older
  3. A count of 4 Fouls for children 12 or younger.
  4. Any pitched ball contacting the Kicker (whether kicked or not) and caught in the air prior to touching the ground.
  5. Any time during a live play where the ball makes contact with a Baserunner while not on base or has not yet reached the base s/he is being forced to.
    • If any part of a thrown ball makes contact with the Baserunner’s head while the Baserunner is not diving, sliding, or ducking, the Baserunner shall be awarded the base to which s/he was running).
  6. Any time a Fielder has control of the ball and touches a base to which a Baserunner is forced to advance prior to the Baserunner reaching the base.
  7. Baserunners intentionally running more than 4 feet outside the baseline with the intent to avoid a tag or throw.
  8. Baserunners interfering with a fielder making an active play on the ball.
  9. Any Baserunner not on base when the ball is kicked.
  10. Any Baserunner who passes another Baserunner.
  11. Any Baserunner who is physically assisted by any team member.
  12. Any attempt to make contact with a kicked ball outside of the Catcher’s zone fair or foul.
  13. Any ball caught in the air that has not touched the ground is an out.
  14. Any ball caught in the air by a child 12 or younger will be two outs!

Pitching

1. A Pitcher may start his delivery anywhere on the infield, but must deliver the pitch within the Pitcher’s Circle and behind the 1st base/3rd base line.

2. The pitchers mound extends in a 12ft. radius from the pitching strip

3. Pitchers must throw the ball by hand in an underhanded manner. Overhand and side arm pitching are NOT allowed.

4. A pitched ball must touch the ground at least once prior to reaching the plate.

Strikes

1. The Strike Zone is 41 inches wide (1 foot to either side of home plate) and approximately 1 foot high. If any part of the ball touches any part of the strike zone, it shall be ruled a strike, however, the ball may not bounce more than 1 foot high, as measured from the bottom of the ball, at any time during the bounce that carries the ball through the strike zone

2. Any attempted bunt or kick that does not make contact with the ball.

Balls

1. Any pitch that is not a strike or foul.

2. A Pitcher may intentionally walk a kicker by announcing his intention to the Head Referee before throwing any pitches. A Pitcher is not required to throw any pitches to intentionally walk a kicker.

Fouls:

  1. Any attempt to bunt.
  2. Any bunt or kick that lands in foul territory outside of the Catcher’s Zone.
  3. Any kick during which the kicker steps in front of the Home Plate.
  4. Double Kicks (any time the kicker contacts the ball 2 or more times during an attempted kick).
  5. Any kick that does not occur below the knee.
  6. Any time a kicker makes contact with a pitched ball (intending to kick or not) before the ball has traveled past the kicker.

Catching

1. Teams must have 1 and only 1 catcher while on defense.

2. Catchers must stand behind the kicker and within the Catching Zone

3. Catchers may not cross in front of the kicker nor be positioned outside the Catcher’s Zone until the ball is kicked.

4. If the Catcher impedes the kicker intentionally or unintentionally, the kicker will be awarded 1st base, and any runners may advance if they are forced to.

A. If in the Head Referee’s opinion, the kicker makes an unnatural move and initiates contact in an attempt to draw a Catcher Interference call, the kicker shall be called out.

Fielding

1. All fielders with the exception of Catcher must be positioned in fair territory.

2. No fielder may cross the 1st base/3rd base line until the ball is kicked.

3. Fielders may not stand within the baseline unless making an active play on the ball. Interference with a Baserunner results in the runner being awarded the base he/she was running to.

Encroachment

1. Pitcher’s Encroachment occurs when a pitcher crosses the 1st base/3rd base line before the ball is kicked. In this event, the Kicking Team shall have the option of taking the result of the play or taking a ball in the count.

2. Catcher’s Encroachment occurs when the catcher crosses in front of the kicker or is positioned outside the Catcher’s Zone, prior to the ball being kicked. In this event, the Kicking Team shall have the option of taking the result of the play or taking a ball in the count.

3. Fielder’s Encroachment occurs when any non-pitcher crosses the 1st base/3rd base line before the ball is kicked. In this event, the Kicking Team shall have the option of taking the result of the play or taking a ball in the count.

Kicking

  1. All kicks must be made by foot or by leg below the knee.
  2. All kicks must occur at or behind home plate. No part of the kicker’s plant foot may be in front of the plate.
  3. Double Kicks are when a kicker contacts the ball 2 or more times during an attempt to kick the ball.
  4. Teams must kick in their written kicking order. Kicking out of order results in an out for the spot in the order that was due up according to the written lineup. The kicking lineup will continue with the next spot in the lineup due up.
  5. THERE IS NO BUNTING ALLOWED in this tournament. A Bunt is generally described as a kick that intentionally fails to move the ball forward beyond the area immediately in front of the kicker or is otherwise considered a bunt by the Head Umpire.

Baserunning

1. Baserunners may not intentionally run more than 4 feet outside of the baseline to avoid a tag or throw.

2. Baserunners have the right-of-way within the baseline except that a Fielder has the right to make a play on any ball in play, including within the baseline.

A. In rare circumstances, a Baserunner and Fielder in the act of making a play on the ball may collide due to Baserunner/Fielder movement. It is up to the discretion of the Head Referee whether to call the Baserunner out for interference or declare the contact as incidental and allow the play to stand.

3. Baserunners may overrun the 1st base, however, if they turn toward the 2nd base as if attempting to advance, they are in play and may be tagged out.

4. Baserunners may be substituted by players of the same gender, but only if the runner is injured during the play. The injured player must then sit out of the game for 2 innings. If their spot in the kicking order comes up, their spot is skipped.

5. In order to advance on caught fly ball, Baserunners must ‘tag-up’ on their original base at or subsequent to the fielder’s first contact with the ball. Failure to tag-up allows the defense to make an out by either tagging the runner with the ball before he/she returns to their original base or by a fielder in control of the ball touching the original base before the runner returns to it.

A. Failure to tag up is not an automatic out, but must be recognized by the defense and a play made on the runner or original base.

6. If a Baserunner passes another Baserunner, the passing runner is out.

7. If a Baserunner is assisted by any other team member, the runner is out.

8. Once the Pitcher has the ball in the Pitcher’s Circle, all Baserunners must stop at the base they are running toward unless the Pitcher subsequent to receiving the ball attempts to make a play on a runner.

Overthrows

1. An Overthrow is considered any attempt at a base or Baserunner that misses its intended target and goes into foul territory.

A. An Overthrow allows a Baserunner to advance up to 1 base beyond the base they were running toward when the ball traveled into foul territory.

B. If the defense attempts to make a play on the Baserunner while advancing after an overthrow, all Baserunners may attempt to advance as many bases as they choose. It is up to the Head Referee’s discretion as to what constitutes the defense ‘making a play’ on the runner.

C. If a ball is thrown at a Baserunner and contacts that runner while not on base and deflects into foul territory, the runner is out and the ball is live. All other Baserunners may attempt to advance as many bases as they choose.

Dead Ball Plays

1. If a Baserunner intentionally touches the ball, the runner is out, the play is dead, and any other Baserunners must return to the base they were on at the beginning of the play.

2. If a fair ball becomes trapped in any object, or a Fielder faces an impediment in getting to the ball, the runner shall be awarded a ground-rule double, and all other Baserunners may advance 2 bases beyond the base they began the play on.

A. In obvious cases, the Head Referee has the discretion to award the Kicker and Baserunners whatever base s/he realistically believed they would have reached had there not been an obstruction.

B. If a ball goes over a permanent fence that is aligned in fair territory on the fly, the kicker shall be awarded an automatic Home Run.

C. Any play where a potentially serious injury occurs, play will be stopped by the Head Referee immediately.

 Fair:

1. A legally kicked ball that lands in fair territory or in the Catcher’s Zone in front of the kicker and remains in fair territory until it passes the 1st base or 3rd base cone or completely stops in fair territory.

B. A legally kicked ball that lands in fair territory beyond the 1st base or 3rd base.

C. A legally kicked ball that lands in fair territory or in the Catcher’s Zone, and touches or is touched by a Fielder or Baserunner in fair territory prior to the ball traveling into foul territory.

D. A legally kicked fly ball that is in fair territory when it is touched by a Fielder or Baserunner.

Sportsmanship

A player may be ejected from the game or the league if they show extreme unsportsmanlike conduct.